TPA Nationals 10u Elite · Perfect Game · 2026-05-31 · 10 available (no William #10, no Mantzouris #17) · Single elimination, up to 2 games
Hidden Reads in the Numbers
Waylon hit 3-for-3 with 4 RBI yesterday from the 8-hole. Season line through 9 games: .462 / 1.170 OPS, 90% contact rate. Moves to the 2-hole today — the lineup recycles to James and Bailey faster with him there.
Michael's bat is producing in a small sample. 11 PA, .500 / 1.545 OPS, HR yesterday. Stays at 6 today — earned the protection slot behind Johnson, ride it until the sample says otherwise.
Pitcher fatigue inverted yesterday in Game 2. Fletcher 55% strikes (1 IP) → James 63% (2 IP, 4 K) → Carson 58% (10 R in 1 IP). James threw the most innings and the most strikes of the three relievers — that's why he's in the Game 1 rotation today, not in break-glass.
Two fully fresh arms come into Sunday: Bailey and Owen. Bailey threw 0 pitches yesterday despite being the season workhorse (1.80 ERA). Owen threw 0. Together they cover one full game between them.
How the Day is Structured
PG 9U–10U game length: 6 innings or 1:30, whichever comes first. Yesterday's 4-inning final scores were mercy-rule outcomes (8 runs after 4), not the scheduled length. Plan for the full 6 innings each game. Championship has no time limit if time allows — could go extra innings.
Bench equity spans both games — 12 bench-innings across 10 kids. Every kid sits at least once. Carson and Owen sit twice (priority — they played all 8 innings yesterday). No back-to-back sits anywhere, including across the G1→G2 boundary.
Bailey daily ceiling for safety: if G1 outing is ~6 outs (~35 P), his G2 close at ~3 outs lands the day at 9 outs total — right at the PG line. If G1 goes longer, swap Bailey out of the G2 close and lean on the available bench arms (Carson, Johnson, Fletcher all have event budget; Parker, James, Waylon, Jed have daily clock left).
Pitching Bank — PG Event Limits
PG 9U–10U: 18 outs / 75 pitches per day, 24 outs / 100 pitches per 2-3 day event. >9 outs in a single day triggers 2 days rest (next day).
#
Pitcher
P used (event)
P left (event)
Outs left (event)
Today's role
33
Bailey
0
100
24
G1 starter + G2 closer
22
Parker
0
100
24
G1 Inn 6
67
Owen
0
100
24
G2 starter
3
Jed
17
83
20
G1 Inn 4
7
Waylon
25
75
21
G1 Inn 5
5
James
43
57
18
G1 Inn 3 (4 K in 2 IP yesterday)
44
Johnson
41
59
21
Held — sits G2 Inn 4
54
Fletcher
42
58
21
G2 Inn 5
24
Carson
48
52
21
G2 Inn 3
Lineup (Both Games)
#
Player
Pos (G1)
Season stats
Why this slot
1
Parker (#22)
C
.565 / 1.426 OPS · 9 RBI
Highest-OBP contact bat on the roster
2
Waylon (#7)
2B
.462 / 1.170 OPS · 5 RBI
High contact, 3-for-3 / 4 RBI yesterday — moves the runner
3
James (#5)
3B
.833 / 2.382 OPS · 8 RBI
Best bat on the team in any sample size
4
Bailey (#33)
P
.571 / 1.952 OPS · 6 RBI
Power and contact behind James
5
Johnson (#44)
1B
.550 / 1.471 OPS · 7 RBI
.938 SLG protects cleanup
6
Michael (#28)
LF
.500 / 1.545 OPS · 8 RBI
HR yesterday; bat is producing in 11 PA
7
Jed (#3)
SS
.429 / 1.167 OPS · 6 RBI
Doubles power, keeps the order long
8
Owen (#67)
CF
.571 / 1.238 OPS · 4 RBI
.714 OBP — table-setter for the bottom-half RBI bats
9
Carson (#24)
—
.429 / 1.150 OPS · 4 RBI
Steady bat keeps the bottom honest
10
Fletcher (#54)
RF
.409 / 1.026 OPS · 8 RBI
8 RBI in the 10-hole — order recycles to him with runners on
GAME 1 · 6 innings or 1:30
Game 1 Plan
Pitching (5 arms, ~105 P total)
Inn
Pitcher
Target P
Why
1–2
Bailey (#33)
~35
Fresh, 71.7% FPS — set the tone, cap to leave G2 close intact
3
James (#5)
~20
4 K in 2 IP yesterday; daily clock zero
4
Jed (#3)
~15
Only 17 P yesterday, 70.6% FPS
5
Waylon (#7)
~20
Daily clock fresh; event has 75 P left
6
Parker (#22)
~15
Fresh; transitions from C with Michael taking over the dish
Fielding
Pos
Inn 1
Inn 2
Inn 3
Inn 4
Inn 5
Inn 6
P
Bailey
Bailey
James
Jed
Waylon
Parker
C
Parker
Parker
Parker
Michael
Michael
Michael
1B
Johnson
Johnson
Johnson
Johnson
Johnson
Johnson
2B
Waylon
Waylon
Waylon
Waylon
Carson
Carson
3B
James
Carson
Carson
James
James
James
SS
Jed
Jed
Jed
Carson
Jed
Jed
LF
Michael
Michael
Bailey
Owen
Owen
Fletcher
CF
Owen
Owen
Michael
Parker
Parker
Owen
RF
Fletcher
Fletcher
Fletcher
Fletcher
Bailey
Bailey
Bench
Carson
James
Owen
Bailey
Fletcher
Waylon
Priority three (Carson, James, Owen) sit Inn 1/2/3. James returns to pitch Inn 3 with Carson covering 3B. Parker moves from C to CF Inn 4–5 to spread catching load, then takes the mound Inn 6 with Michael catching.
GAME 2 · CHAMPIONSHIP — no time limit if time allows
Game 2 Plan
Pitching (5 arms regulation + extras available)
Inn
Pitcher
Target P
Why
1–2
Owen (#67)
~30
Fully fresh — let him work two innings per dev rule
3
Carson (#24)
~25
Has 21 outs / 52 P of event budget left; daily clock zero
4
Waylon (#7)
~20
Second stint (G1 Inn 5 was first); daily total ~40 P, well under 75 cap
5
Fletcher (#54)
~25
21 outs / 58 P of event budget
6
Bailey (#33)
~20
Second stint closer; daily clock lands at 9 outs if G1 was capped
EX
Parker, James, Jed
varies
Extras pool — Parker has most event budget (85 P left); James (18 outs event); Jed (20)
Fielding (regulation 6)
Pos
Inn 1
Inn 2
Inn 3
Inn 4
Inn 5
Inn 6
P
Owen
Owen
Carson
Waylon
Fletcher
Bailey
C
Michael
Michael
Parker
Parker
Parker
Parker
1B
Johnson
Johnson
Johnson
Fletcher
Johnson
Johnson
2B
Waylon
Waylon
Waylon
Carson
Waylon
Waylon
3B
James
James
James
James
James
Carson
SS
Carson
Jed
Jed
Jed
Jed
Jed
LF
Bailey
Carson
Bailey
Michael
Michael
James
CF
Parker
Bailey
Owen
Owen
Owen
Michael
RF
Fletcher
Fletcher
Fletcher
Bailey
Bailey
Fletcher
Bench
Jed
Parker
Michael
Johnson
Carson
Owen
Michael catches Inn 1–2 so Parker plays CF, then Parker catches the back four. Inn 4: Johnson sits (his one), Fletcher slides from RF to 1B, Bailey to RF; Waylon pitches and Carson takes 2B. James moves SS → LF Inn 6 with Carson taking 3B so Bailey closes on a settled infield.
Extra innings (championship): Texas Tie Breaker rules apply after time expires — last 3 hitters load the bases, 1 out. Pitching order for extras: Parker (most event budget left) → James → Waylon → Jed. Catching extras: James is the third C option if Parker needs a break.
In-Game Triggers
Mercy rule watch: 15 after 2, 12 after 3, 8 after 4. If we trail by mercy margin, scoreboard ends the day early — that's pitcher savings for nothing.
Bailey at 30 P after Inn 1: pull him after Inn 1, bring James up a frame, shift everyone forward; Jed and Waylon still cover their innings.
Lose the lead late in G1: Carson is your G1 break-glass since he's not pitching that game; if absolutely needed, Parker can bridge an inning before his scheduled Inn 6 turn.
If G1 ends and Bailey threw >6 outs: drop him from the G2 close. Parker takes Inn 6 G2 instead (he's only at 15 P from his G1 Inn 6 turn).
Championship extras: rotate pitchers every inning to spread pitch counts. No one throws back-to-back extra innings.
Visual Field Diagrams
Game 1 (6 innings)
Inning 1
Bench: Carson
Inning 2
Bench: James
Inning 3
Bench: Owen
Inning 4
Bench: Bailey
Inning 5
Bench: Fletcher
Inning 6
Bench: Waylon
Game 2 (championship — regulation 6, extras possible)